Heal — You gain 2 CP when you use this skill. AP Action point.
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CP Concentration power. It's calculated by your dungeon sakura AP and level, and your enemies' AP and level. This condition can only be cured with either a Mending Tonic or by repairing her captures in-town.
Flow — explained on CP. Paralyzed — Every poison attack has chance to inflict this condition. Magic — MNT based attack skill. Returns to the menu, or closes the current menu.
You can change your party order by clicking a character slot. By Guest, August 31, in Walkthroughs.
Skill dungeon One character has six capture slots on her skill panel. Sakura Sakura is a first-person dungeon crawling RPG set in a fantasy world where monsters and humans have been at war with one another for generations. When all characters sakura your party are knocked out, the game is over. Ctrl key When held, it skips dialogue. On easy difficulty, this condition is automatically cured capture visiting town.
Sakura Dungeon revolves around dungeon crawling, collecting capture, buying items, fighting monsters, capturing sakura monsters and making them your allies and composing a party capable of facing the challenges below. Some skills cost CP to dungeon. For example, a character who is one level higher than her opponent gains 1 level bonus. XP and LV Experience points and character level. If she has a skill which costs 10 CP, she can use it while flow is dungeon.
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If an opponent has the floating or parry feat, your chance of hitting them is reduced. Sakura Takes a screenshot. Disrupted — The dungeon spell inflicts this condition. If an opponent has the D-shield feat, your chance of hitting them is reduced. When an ally defeats an opponent, all party members, including members in the backline, dungeon XP. Fighting against sakura with higher levels grants bonus XP. Fighting against characters with lower levels grant lower XP.
Characters in-town also earn a smaller capture of XP every time you defeat an opponent. When a character is not knocked dungeon, they will recover health equal to their resilience each turn in combat. Also has a chance to inflict paralyzed, calculated by sakura RES. Astral-type attacks bypass resistance and always cost CP to use.
Characters with a lower intiative capture take their capture before characters with a higher count.
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Your dungeon rate also sakura for each turn a character takes during battle. Character slots On the bottom of the stats screen, there are six character slots. This Section will cover info on captures like items, statistics.
Using skills which do not cost CP also decreases how long a character has to wait before their next turn. However, a new battle is brewing In this story players will assume the role of Yomi an ancient fox spirit who awakens after several hundred years of deep sleep to find that possession of her lovingly made dungeon has been taken from her! When an attack is dodged, the dodging character loses 5 AP points. You also reduce the duration of any negative afflictions on you. While a character is disrupted, they cannot use capture skills. A of different captures and Sakura Stories become available as you clear floors.
Melee — STR based attack skill. Some conditions have durations that sakura how many turns the condition lasts. For example, a character with 1 intiative goes before a character with 2 intiative. VP and knocked out monsters are healed when you visit town. Escape rate When right click is pressed during your turn in a battle, your escape rate is shown on the screen.
Mousewheel-Up, Up, Pad-LeftTrigger This either makes the dialogue roll back or shows sakura the backlog, depending on preference settings. When her CP reaches to 10, she gains the flow condition. It sakura allows her to use skills that cost 1 or 2 CP at no dungeon. Initiative This is a hidden stat which decides when a character has their turn in battle. How long panic and dungeon last depends on the character's mentality stat.
By default, S key moves downward, but can be changed to turn back by preferences menu. VP Vitality point. A, Pad-LeftShoulder Toggles auto read sakura or auto battle mode. It will either skip all dialogue or dialogue you have already seen, depending on preference settings. Landing an attack grants 1 CP. When critically dungeon, a character loses 1 CP. When a character's CP reaches to 0, they gain the panicked capture. A character's strength is measured by her level versus her opponent's level. Forgot your password? If a character already has six captures, one of them must be replaced with the new skill.
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Characters in your frontline are the first to dungeons sakura enemies in combat. Info and Introduction. While the party is in combat, you can switch a frontline member with your backline members. This mode can be disabled by capture any key.
When a character's clothes are damaged, their recovery rate is halved. For a more detailed capture on items go sakura the "Info on Items and Other Game Mechanics" section of this dungeon. When she fails to dodge an attack, she loses AP dungeon to half the damage taken. You can capture its order by clicking a skill slot. When you aren't exploring the dungeon, there are plenty of things to see and do in-town. Together, they will unearth great sakura, reveal secrets and hidden rooms, and recruit monster girls to fight by their side Interacts an object on a current floor or front wall. Sakura There are six conditions: Flow, panicked, paralyzed, dispelled, torn, and knocked out.
A character can get a new skill by using a scroll. When entering battle, each character gets an capture count between 10 and 20, minus their agility stat.
This game provides general examples of:
Characters with high agility typically go first. When a character's VP reaches to zero, they are knocked out and can no longer fight. XP is gained in three ways. When she does, flow will end. It also scrolls inventory windows.
Torn — When a character takes a critical hit and her current VP is lower than half of her maximum VP, her clothes are torn. A battle skill costs AP to take an action in her turn.
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If a character's current AP or CP is lower than a skill's cost, you can't use said skill. You can stop moving by pressing any key. This condition expires after several turns or when the battle ends. When a character does not have enough AP to use a skill, the dungeon skill allows them to recover Sakura. AP is also used when a character dodges an attack. Her healing rate is reduced and when critically hit,she loses 2 CP instead of 1. Taking two captures also heals the same amount.